Castlevania Judgment


Castlevania Judgment
Castlevania Judgment.jpg

American Boxart
DevelopersKonami
PublisherKonami
PlatformNintendo Wii
Release Date(s)NA: November 18, 2008
JP: January 15, 2009
GenreFighting, Action
Rating(s)ERSB: (T) for Teen
Mode(s)1-2 Player(s)
Wi-Fi Multiplayer


Castlevania Judgment is a Castlevania fighting game developed for Nintendo Wii, released on November 18, 2008 in the U.S.

Contents

[edit] Background

Castlevania Judgment is a free-running 3D fighter inspired by fighting games like Power Stone.

[edit] Plot

The plot revolves around the mysterious new character Aeon, who is a guardian of time. Aeon has summoned various Vampire Hunters from throughout the ages to defeat the Time Reaper, who has been sent from 10,000 years in the future by Galamoth.[1] However, Galamoth's name is only mentioned when the Time Reaper is killed, "Lord Galamoth".

According to Iga; "So as many of you know, the Castlevania timeline goes over 1000 years", "And there is a character trying to destroy that timeline. Due to magic forces, a variety of characters from different eras are brought together"[2]


[edit] Gameplay

Judgment features traditional aspects from most fighting games, focusing on the depletion of heath bars for both characters on screen. However, unlike most fighters, it allows players to freely explore a small 3D environment, with interactive dangers that vary depending the level. While moving and fighting your opponent, destructible crates and crystals will drop into the level at random. These objects can be thrown at your opponent or broken to reveal Sub-Weapon power ups, Hearts and health. Hearts are used as ammunition for Sub-Weapons as usual.

[edit] Game Modes

[edit] Story Mode

In Story Mode each character plays through their own unique story. Brief in-game cut-scenes will take place before and after every fight. Beating story with each character awards "Soul Keys". After you collect all thirteen Soul Keys you unlock True Story mode.

[edit] Castle Mode

Castle mode allows players to visit every level of the castle by selecting paths from a map screen. The player will face enemies such as Zombies and standalone challenges like performing a five-hit combo. As you progress through the castle you gain unlockable bonus content like concept art, which you view in gallery mode. The primary goal of this mode is unlocking accessories to customize the character's costumes. There are around 45 different accessory items for each character and can be applied to the face, arms, body and head. The final challenge of Castle mode is a boss fight with Dracula.[3]

[edit] Arcade/Survival Mode

These are standard gameplay modes in most fighters. Arcade consists of eight stages & opponents selected in a random order, with objective beating the the mode quickly to gain a high score. In Survival mode the objective is to keep the character's life meter up so the damage will not carry over to the next battle. The ultimate goal for the player is to last as many rounds as they can before being KOed.

[edit] Versus Mode

Versus mode allows two players to fight one another.

[edit] Wi-Fi Connection Mode

Versus battles can be taken online for further challenge.

[edit] Gallery Mode

Gallery mode allows players to view concept art and listen to the game's soundtrack.

[edit] Nintendo DS Connection

If a DS with Order of Ecclesia is connected to the Wii via Wi-Fi, Aeon and Shanoa will unlocked as playable characters. Aeon will be available in every mode except story. Additional accessories will be unlocked as well.

[edit] Controls

[edit] Wii Controls

(This game requires the Nunchuk attachment to be connected to the Wii Remote.)


Basic Attack/Combos: Waggle the Wii Remote for basic attacks, perform four consecutive waggles in any direction to execute a four hit combo.

Walking/Movement: Manipulate the Analog Stick in the desired direction to control your character's movement.

Sub-Weapons: Tap the A button to throw your Sub-Weapon. Hold A to charge the attack.

Block: Hold the Z button to block your opponent's attacks.

Dodge: Flick the Nunchuk in any direction to dodge your opponent's attacks.

Jump/Double Jump: Tap the C button to jump, double tap to perform a Double Jump.

Strong Attack/Combos: Hold the B Trigger and waggle in any direction to perform stronger melee attacks, which can be strung together with Sub-Weapon & Aerial Attack combos.

Charged Attack: Hold Z and waggle the Wii Remote to perform a unblockable Charged Attack.

Downward Aerial Attack: Perform a Double Jump, and while in the air hold the B Trigger and waggle in any direction.

Guard Breaks:

Reversals:

Super Specials: When the blue meter at the bottom of the screen is a fully charged, tap down on the D-pad perform a powerful Special/Finnishing move. A brief cut-scene will illustrate the damage done to your opponent. [4]


[edit] Classic Controller

(This game also supports use of the Classic Controller.)

[edit] GameCube Controller

(This game also supports use of the GameCube Controller.)

[edit] Characters

Object Action: Grabs objects with whip to be thrown at the opponent.

Super Finishing Move: "Vampire Killer"

Object Action: Grabs objects with whip to be thrown at the opponent.

Super Finishing Move: "Vampire Killer"

Object Action: Drains the power from the object to increase attack power.

Super Finishing Move: "Inferno Blade"

Object Action: Converts objects into traps that shoot lighting when enemies come near.

Super Finishing Move: "Disintegrate"

Object Action: Converts objects into traps that shoots knives when enemies come near.

Super Finishing Move: "Million Edge"

Object Action: Destroys objects causing shrapnel to fly towards the opponent.

Super Finishing Move: "Alucard Spear"

Object Action: Drains the power from objects to increase attack power.

Super Finishing Move: "Group Cooperation"

Object Action: Repels the object at the opponent.

Super Finishing Move: "Blue Crescent Moon"

Object Action: Converts objects into traps that explodes shockwaves when enemies draw near.

Super Finishing Move: "Storm Glyph"

Object Action: Instantly moves an object and drops it on the opponent.

Super Finishing Move: "13th Hour Lament"

Object Action: Throws objects at the opponent with telekinesis.

Super Finishing Move: "Demonic Megiddo"

Object Action: Converts objects into traps that lower an enemies defense when they draw near.

Super Finishing Move: "Hell's Gate"

Object Action: Kicks objects at the opponent.

Super Finishing Move: "Heaven's Gate"

Object Action: Drains power from objects to increase attack power.

Super Finishing Move: "Thunder Beam"

[edit] NPCs

[edit] Bosses

[edit] Enemies

[edit] Screenshots

[edit] Takeshi Obata's Character Designs

[edit] References

  1. Bradygames Official Order of Ecclesia Strategy Guide
  2. http://www.coveritlive.com/index2.php?option=com_altcaster&task=viewaltcast&altcast_code=9cfac7534b&ipod=y
  3. GameSpy: Konami's IGA on Castlevania Judgment
  4. IGN: Hands-on Castlevania Judgment


Last edited by Draculvania on 13 June 2009 at 20:06
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