|A.K.A.||The Grim Reaper|
|Race||Personification of Entropy|
|Alignment||Wielder of the Crimson Stone|
|Abilities/Skills||To animate dark souls and use dark magic|
Castlevania II: Simon's Quest
Castlevania III: Dracula's Curse
Rondo of Blood
Castlevania: Symphony of the Night
Castlevania: Harmony of Dissonance
Castlevania: Aria of Sorrow
Castlevania: Lament of Innocence
Castlevania: Dawn of Sorrow
Castlevania: Curse of Darkness
Castlevania: Portrait of Ruin
Castlevania: Legacy of Darkness
Castlevania: Circle of the Moon
Death is a servant of Dracula. And in most cases is also a boss in any game he appears in.
Death is infamous for being a difficult boss. Not usually because he is physically strong, however. On the contrary, most damage he does is from sickles that continuously spawn around the map and fly towards the player. He himself generally just moves around, swinging a scythe.Each game gives him a specific new move or attack
 Castlevania: Lament of Innocence
It's in this game he aligns himself with Marthias, who is well known later on as Dracula. He acts as the servant of Walter Bernhard but acts out a betrayal after Leon Belmont promptly kills the former master. Already having the Crimson Stone, Dracula now also came into the possession of the Ebony Stone meaning he owned both of the great Vampire treasure.
Later on, Leon confronts Dracula but is thwarted by Death, despite the fact he loses in the process of saving his new ally. From this point onward, Death becomes a fanatic servant to the Dark Lord.
 Castlevania: Curse of Darkness
Following the events of Dracula and his cursing of the Belmont family, Death reappears under the guise of Zead and approaches Hector as a friendly and harmless Priest. The disguise was enough, fooling Hector. Saint Germain, however, is not fooled and the timetraveller knows exactly what could happen if either Hector or Isaac was allowed to fall, Dracula's return. He ends up having a confrontation with Death but fails after being cunningly tricked into the Eneomaos Machine Tower where his powers are disabled and Hector ultimately wins out against him (since Death is still pretending to be a peaceful Priest). Following his loss, Saint Germain returns to another time.
Hector continues his winning streak by later on defeating Isaac. He doesn't get the chance to finish it, however, as Death recovers the body in ready to bring back Dracula. Viewing Death retrieve a scythe from his sleeve, his true form is unmasked and Death rids himself of the clever disguise before battle is joined.
 Castlevania: Harmony of Dissonance
Death's involvement in this game is in due to the character of Maxim Kischine. Death returns to the castle of Dracula in the hopes of finding him, only to discover that Maxim was on a quest to destroy the body remains and prevent him returning. He later finds out that this awoke the spirit of Dracula, tainting the mind of Maxim. Death recognised this as a good chance to try and bring Dracula back, through the body of Maxim, and so sets out on his own quest to stop Juste Belmont from saving his friend of the evil that now consumes him.
 Castlevania: Symphony of the Night
Dracula's son awakens from a self induced sleep after sensing a disturbance and makes his way to his father's castle. Death confronts him, telling him to turn around and leave immediately. Alucard isn't in the mood for bargaining and declines the offer, causing Death to react by stealing his possessions and scattering them all over the castle. Alucard then encounters Death again later on, still imbued with a blatant disregard toward the wishes of Death, and they join in battle.
 Castlevania: Portrait of Ruin
Death learns important details through Charlotte Aulin and Jonathan Morris about Brauner taking up the place of his former master in the castle after another attempt to find him, declaring himself with the title "Lord of the Castle". Death checks his priorities, considering the killing of Brauner to any length, even if it meant an alliance with former enemies. They reject his proposal and in defeat him in the Clock Tower. The two heroes then go on to defeat Brauner, except Death appears and finishes him off with a clean slice of his scythe. This is followed by a two-on-two battle as Dracula appears and Death takes to his side. Once either is defeated, Death will give his soul to Dracula who absorbs it, in turn transforming into True Dracula.
 Castlevania: Order of Ecclesia
Appears as the twelth boss of the game in Dracula's Castle.
 Castlevania: Judgment
Is a playable character with slight appearance modifications, with no cloak and a hook for a left hand.